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xx Zion OSK V1.1 Beta - On Screen Keyboard
November 16, 2007, 04:44:51 PM by Zion
Updated : please download the new version below (if you downloaded the old version please update to the one below)


Hey guys.

Well as promised I have been hard at work on my unamed game.

I decided to make a OSK for it as i didn't like the danzeef's osk's awkward integration and lack of simplicity to modify.

So I created my own. It's usage is really simple too.

Example usage (Example included in download also) :

Code:
dofile("zionosk.lua")

while true do

OSK_Main()

end


You get the value of the inputted string from the below variable :

Code:
Name


I may or may not use this in my game, idk yet. But thought it was worth sharing with you guys anyway.

It features the following :

  • Full Character Set (Same as danzeff osk)
  • Font Printing
  • Character Limit
  • Nice GUI (Modified Danzeff osk images)
  • Easily Integratable
  • Easily Modifiable



It hasn't been compiled/encrypted of course and is made in lua. It's primarily aimed at lua dev's who are seeking a easy to modify and integrate OSK into there game/application.

Hope you like it.

Note : If you use this you MUST leave the "powered by zionosk v1.0 beta" text in the osk. you may move the text to another location if you wish, but it has to be clearly visable.

Via ZionMax.com

Thanks

Screenshots :





---V1.1 Changes
  • Made usuage easier
  • Improved Code



If your wondering where 1.0 is, I released it about 2 hours before this and realised i could improve it more so updated Smile

Download Via Attachment
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xx [News] Microsoft opens game IP for non-commercial projects
August 13, 2007, 03:04:21 PM by yaustar
Original source from Develop Magazine | Game Content Usage Rules

Before anyone posts, please can I request you read the full article linked above.
Quote
GAMEFEST: Landmark legal move allows consumers free use of Halo, Forza and Viva Piñata assets in homebrew works


However, despite the title of the news, there is something in the rules that has left me slightly confused:
Quote
You can’t infringe anyone’s IP rights in your Item, even if the IP rights being infringed don’t belong to Microsoft. Among other things that means you can’t use any of Microsoft’s trademarked logos or names except in the ways described in the pages linked from www.microsoft.com/trademarks.


This to me implies that while you can use the assets, you can't use the name. E.g. You can use the Master Chief model from Halo but you can't call the game or refer to the name Halo in the game. It also means that you can't create derivative work of Halo assets.
7 comments | Write Comment

xx New Look for Forums
July 20, 2007, 10:14:14 PM by Charlie
The forums here at evilmana now have a brand new look.
Hope everyone likes the new layout.
There are still a few graphics that may get changed, but overall it's finished.
32 comments | Write Comment

xx [Release] Halo : Genocide V1.2 - MAJOR IMPROVEMENTS
July 10, 2007, 08:05:54 PM by Xx FightStar xX
Me again Tongue

As promised here is V1.2!

This game is almost unrecognisable from V1.1 so please give it a go and leave your feedback.

----Bugs Fixed In V1.2 (this version)-----


1) Health Getting Drained Excessively at random bug is fixed.
2) Scrolling Bug that mainly happened when moving from left to right, is fixed.
3) Weapon Selection bug is now gone, would sometimes prevent the "Sniper Rifle" being selected.
4) Invincible enemy bug is now gone.
5) Weapon Ammo bug now gone, would make your ammo reset to zero if you had over 499 bullets.
6) Enemy "Overlapping" bug is now gone, enemy's never go "Over" each other now.
7) Level Completion bug while doing nothing but stand in the same spot bug is now gone.
8) Enemy's killing you during level change is now gone.
9) Enemy's retaining the same position at the end of the old level and the beginning of the next one, bug is gone.
10) Occasional "Image Load" error when reaching a certain level after a certain number of retry's bug is gone.
11) Master Chief being hit noise happening when he wasn't under attack bug is fixed.



----New Features In V1.2 (this version)-----


1) You must reach the "Pelican" ship to finish a level - No more camping!!.
2) "Pelican" ship transports you to the next level.
3) You now start with all 3 guns, but with limited ammo for each.
4) Gun collection now gives you more bullets than in the previous version.
5) Each enemy is stronger than the next, the elite being the strongest and grunt being weakest.
6) Bullet shooting is now in for both player and enemy (you can now see the bullets), thanks to Charlie at www.evilmana.com for the shooting snippet, needed a lot of modifying to suit though (done by me Tongue)
7) Ending scene is now in.
8) Ability to return to menu on completion of game (may be buggy, shouldn't be!.
9) 3 Continues upon loosing all your life's, after that press start to return to the games menu and try again.
10) All cut-scenes bar the initial one and end one have been taken out, I didn't like the feature.
11) More Level detail added, dead soldiers, crates etc.
12) Improved AI.
13) New Protective Shield image. Made by Buddy4point0.
 
So please try the game and check it out, it's quite a impressive shooter and has nice features like gun pick-up etc., and
is the closest and most realistic thing so far to being able to play Halo on your PSP Smile

Also thanks to my 2 beta testers Buildit92(aka death angel 117) and Gizmo356 for making my life easier by testing the hell out of it Smile

----ScreenShots----




Download here (Sendspace) = Click Here


Thanks
14 comments | Write Comment

xx Halo : Genocide - V1.1 Released!
July 08, 2007, 08:25:18 AM by Xx FightStar xX
---UPDATED VERSION----

Hello all Smile

After a lot of hard work, I bring to you my creation that is : Halo - Genocide.

This game is a 2d version of the Halo : Evolved game but is set as a prequel to it   :D

Its a 2d side scrolling shooter.

Features :

Weapon Pickup, Weapon Selection, Weapon Spawning, 3 Weapons (Pistol, Machine Gun & Sniper Rilfe, Individual Weapon Power & Ammo

Health Bar, Lives Bar & Ammo Counter - All fully functional

3 Different Types Of Enemys : Guant, Eite & Jackal, Up to 3 enemies on screen at a time, Good AI

Menu & Intro - Both fully functional & with selectable options

4 levels

Scrolling

Interesting Story that updates you prior to the game and after each level

Smooth Animation & Weapon Selection

Text Pop-Up upon being over a weapon (asking you to pick it up)

Impressive HUD (Heads Up Display) that keeps you updated with things

-----UPDATE ADDONS------

Ability to continue the game upon death, you now have 2 continues.
Ability to return to the games menu upon having no continues and being dead



There may be one or two minor bugs (I assure you this game is relatively bug free Wink) but none of them ruin or hinder the gameplay as a result.

Note - The Crosshair has to be on/almost on the enemy to result in a hit.
          Crouching makes a round shield appear around you and makes you          invulnerable to enemy fire

So enjoy the game Smile & please leave your opinions on it, in this thread Smile

Thanks :D

All of the games coding was done by me : Xx FightStar xX except the "Fade code" which I used , which was made by : SoulKiller

(Full credits are contained in the menu, please read before saying you were not mentioned!)
 
Download here (GamersGuild.co.nr) - http://www.gamerzguild.n-hosting.co.uk/index.php?topic=20.0

or

Download here (Rapidshare.com) - Halo_-_Genocide_-_Final_V1.1.zip.html

Ps - If you like the game please visit the games official site - www.gamersguild.co.nr
7 comments | Write Comment





 
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