green = Color.new(0, 255, 0) oldpad = Controls.read() Enemy = { } Enemy[1] = { type = "gargoyle", health = 100 } Enemy[2] = { type = "vampire", health = 100 } Enemy[3] = { type = "goomba", health = 100 } Enemy[4] = { type = "ghost", health = 100 } Enemy[5] = { type = "zombie", health = 100 } Player = { } Player[1] = { weapon = "sword", health = 100 } Player[2] = { weapon = "knife", health = 100 } while true do pad = Controls.read() sreen:clear() screen:print(5,10,"Player 1 Health: " .. Player[1].health,green) screen:print(5,20,"Player 1 Weapon: " .. Player[1].weapon,green) screen:print(250,10,"Enemy Health: " .. Enemy[1].health,green) screen:print(250,20,"Enemy Type: " .. Enemy[1].type,green) if pad:cross() and oldpad:cross() ~= pad:cross() and Enemy[1].health > 0 then Enemy[1].health = Enemy[1].health - 5 end screen.waitVblankStart() screen.flip() oldpad = pad end